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Each character pushes you in a certain way, which grants good variety. Of course there is also a strong link with Talos I, and you learn some very interesting things on the original station. Little by little you start to know everyone on the station, and it becomes very deep. It's a very interesting format of non-linear storytelling. The narration is amazing: each character brings his own story. It's extremely rich, and the more you play it the more you get addicted. But elements are in fact being brought one by one. At first sight, it might seem story, or randomness, are not going to be too important.
#PREY MOONCRASH TRAINER FULL#
As in the original game, it's full of environmental storytelling, email to read, etc. Each of the base has 3 to 4 levels full of rooms. If this sounds interesting to you, I think trying mooncrash would be a good decision.A true gem of a DLC. Runs are definitely less than an hour if you aren’t intentionally turning back time to loiter around. So, you could get a shotgun at the beginning without having to find it. When selecting another character you can use them to get items you collected fabrication plans for at the start. When you die or escape, what you did in the run (like how many typhon you killed” is summed up and you receive sim points. This megacorp gives you orders like “unlock all characters” “do all character missions” “find all escape ways” and challenges, like “kill a voltaic mimic with a wrench”. It all happens in a simulation that a hacker hired by a megacorp that is a transtar rival uses to collect data from a transtar moon base. If all availaible characters die or escape, or you use a button that becomes availaible later in the game, the “simulation” resets, basically the corruption level is 1 again, no one escaped or died yet, no items were taken, no typhon killed, etc. You unlock characters by various means and you find ways to escape by exploring. The way runs work is that you have several characters and several ways to escape. So if you have a lot of it, you can finish a run while still on lvl 1. There is an item you can get later on that rewinds the timer, but doesn’t rewind the corruption level. Each lvl is longer i think, but it makes the game harder. When some time passes it increases, say to lvl 2. It’s quite different from the base game, there is a timer, yeah, but the main thing you should worry about it not running out of time but corruption level. Figuring something out and finishing a stressful run is very euphoric for me. Posts are subject to removal at any time at moderator discretion, because we're fascists. Follow Reddiquette and the Reddit Content Policy. No one cares that you have a neighbor named Yu or that you saw "TALOS" on the side of a truck. In this subreddit, we choose to appreciate Arkane Studios.
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